Ten Learnings From The Creation of Sherlock: The Game Is Now
Wednesday Escape Room intellectual property
Experience Designers / Game Designers
17.15 - 18.00
Sherlock: The Game Is Now is the first, permanent IP based venture in the escape room industry co-created with the team behind the show.
A collaboration between Hartswood Films and Time Run, Sherlock: The Game Is Now attempts to bring the world of the iconic BBC series to life, to give players from all over the world the opportunity to step into the shoes of the world’s most famous detective.
But how did the project get to where it is – and what were the learnings along the way? Well, settle down, John. You’re in for quite a tale.
In this talk, Nick Moran (Time Run), details the various observations, logical inferences and deducations gleamed from the winding journey of this escapade – and how A Study in Sherlock can better your project and your practice.
Nick Moran is the Creative Director of Time Run and the Game Director of Sherlock: The Game Is Now, a collaboration between Hartswood Films and Time Run.
The Game Is Now features an all-new script, co-written with Steven Moffat and Mark Gatiss and incorporates specially recorded audio and visuals from Benedict Cumberbatch, Martin Freeman and the cast of Sherlock. It’s the first, permanent, IP based game-attraction in the escape room industry, made collaboratively with the team behind the series.
Whilst at Time Run he oversaw the narrative and game design of its two experiences: Lance Of Longinus and The Celestial Chain, and the creation of its characters, Luna and Babbage. His primary interests are the intersection of narrative and game design, particularly in the live game space, and how escape games can, due to a better understanding of the meta-structures of cinematic storytelling, become the fully immersive experiences that they deserve to be.