Tuesday Creative Organization Prison Escape Real Life Gaming
Experienced Escape Room & Real Life Gaming owners.
14.15 - 15.30
While I prefer being a creative designer myself, a company with a sustainable future requires a system and proper methods to make sure that the meaningful work, which is making heroes, stays for my team and me. At Prison Escape and Real Life Gaming we have invested quite some time experimenting with different organizational forms so we could channel the creative energies of all the different people and disciplines into effective shows and sustainable new productions. I have evaluated our past 5 years and connect the dots looking backward. I will share all the different organizational charts and functions within the company and within our productions, with analyses of these elements on a lifecycle basis and comparisons to traditional entertainment production forms of film, theatre, and events. Furthermore, I will grant some insights into our back office and necessary supportive disciplines.
Since the formation and structure of an organization is not one-size-fits-all, I will make sure to show you many forms of organization and underlying principles. My goal is to enable you to organize other entertainment forms, and see what creative disciplines you need, besides the escape room that made you a creative producer. Hereby I hope to lower the entry barrier for the investment-heavy Real Life Games and further increase your chances of success.
Founder of Prison Escape and co-founder of Up The Game, Rik has the urge to make rather big, new and bulky things. Together with his awesome team, he was quick to innovate in the new Real Life Gaming sector. Rik loves creativity, imagining new possibilities and seeing potential in new formats and people come through.