Lessons from Puzzle Design in Adventure Games
Tuesday Experience designers Game designers Germany puzzle design Tuesday
Experience designers / Game designers
Adventure games are video games that let the player assume a role, explore environments and progress a story by clever puzzle solving. Bad puzzle design was once blamed for the genre’s decline in the late 90s, but it has recently seen a revival. This talk seeks to analyze examples from game history to find out: What makes good puzzle design? And how can we apply lessons from decades of video game history to escape rooms?
Valentina Tamer is a Game and Narrative Designer currently working for the video game developer King in Berlin. Previously employed at Daedalic Entertainment, she’s worked on the adventure games “Ken Follett’s: The Pillars of the Earth” (Assistant Creative Lead, Game Designer and Writer) and “The Night of the Rabbit” (Additional Writer).
She holds a B.Sc in Game Design from MD.H Düsseldorf. During her studies, she wrote and produced a radio play that was nominated for the LfM Bürgermedienpreis 2015. The results of her final thesis have been published as the eBook “Fantasies of Disempowerment: The Lure and Value of Voluntary Power Loss in Single-Player Video Games”.
Her focus is on video games as a medium for storytelling & engineered experiences.